Monday, 4 June 2012
Free Epub conversion Site for Childrens books
Heres a highly recommended site which will walk you through the conversion process from digital indesign and PDF doc's to e-pub formating for a variety of devices
Monday, 28 May 2012
Junko Mizuno's Basic Bio and Publication History
Junko Mizuno is a Japanese new
manga artist.
Mizuno's drawing style, which mixes childish sweetness and cuteness with
blood
and terror has been termed a Gothic kawaii or kawaii noir
style. In addition to her comics, she designs T-shirts,
calendars,
postcards,
and other collectibles. Some of Junko Mizuno's designs were used in the
documentary series Japanorama, which aired on BBC.
Mizuno has participated in the Angoulême International Comics
Festival.
Last Gasp
and Viz Comics
are the English-language publishers of her work.
Mizuno provides the art that accompanies the horoscopes in Shojo Beat
magazine.
Mizuno has stated that her work is influenced by shōjo manga
works; this influence is exhibited through her use of bright colorization and
the large eyes she provides for her characters .Her art has a
decidedly pop-art
and psychedelic
flair, and a sizable proportion of her published work is colored, rather than
the black and white format typical of most Japanese comics.
Works
- Cinderalla, (Koushinsya, 1995); English ed. Viz, (2002).
- "The Life of Momongo," story by Norimizu Ameya, Comic
Cue, (East Press, 1998); reprinted in Chikao Shiratori, (ed.), Secret
Comics Japan, (Viz, 2000).
- Pure Trance, (East
Press [Tokyo], 1998); English ed. Last Gasp, (2005).
- Hansel & Gretel, (Koushinsya, 2000); English ed. Viz, (2003).
- Junko
Mizuno's Hell Babies, (Kenichi
Kawai/Pan-Exotica, 2001).
- Princess Mermaid, (Bunkasha, 2002); English ed. Viz, (2003).
- Collector's
File 002: Junko Mizuno's Illustration Book, (Viz, 2003).
- Little Fluffy Gigolo Pelu, (Enterbrain, 2003-2005); English ed. Last Gasp (2009-).
Threadless T-Shirt Design Competition
1. Submit your idea
Use the templates provided to prepare your design presentation files. Click the "Submit a design" button below, follow the instructions and fill out the form to submit your design for presentation to the Threadless community.
2. The community scores and comments on your idea
Over a period of 7 days, the Threadless community will score and comment on your design. These scores and comments will help us decide which designs should become the next Threadless product!
3. If your idea is selected as a Threadless t-shirt*, you'll receive
Use the templates provided to prepare your design presentation files. Click the "Submit a design" button below, follow the instructions and fill out the form to submit your design for presentation to the Threadless community.
2. The community scores and comments on your idea
Over a period of 7 days, the Threadless community will score and comment on your design. These scores and comments will help us decide which designs should become the next Threadless product!
3. If your idea is selected as a Threadless t-shirt*, you'll receive
- $2,000 in cash
- $500 Threadless Gift Certificate (can be redeemed for $200 cash)
- $500 in cash each time your design is reprinted
Sunday, 20 May 2012
The ltalian subtitles
I realize this has italian subtitles but its the only full length animation I could find for Tan's film
Indesign prepress video
you need to ignore the cheesy intro on this video the content is really good
Monday, 14 May 2012
Sara Fanelli's basic bio & publication history
Sara
Fanelli is an artist and
illustrator, born in Florence in 1969. She came to London to
study art at the Camberwell College of Art
and then the Royal College of Art where
she graduated in 1995. She divides her time between illustration work, books
and self-generated projects. She has written and illustrated children’s books
which have been published in many languages and have earned her international
awards and commendations. She has won several international awards including
twice being the overall winner of the Victoria and Albert Museum
Illustration Award. She won the D&AD Silver Awards for poster design in
2003 and for a postage stamp in 2000.
Books
Books
- The
Onion's Great Escape, Phaidon Press, 2011
- Sometimes
I think, Sometimes I am, Tate Publishing, 2007
- Pinocchio,
Walker Books, 2003
- Mythologic*It's
Dreamtime, Heinemann, 1999
- A
Dog's Life, Heinemann, 1998
- Wolf!,
Heinemann, 1997
- My
Map Book, Abc, 1995
- Button,
Abc, 1994
Sunday, 13 May 2012
Saturday, 12 May 2012
Animation Film Metropia by Tarik Saleh 2011
Plot Summary
In the near future, oil reserves are nearly
depleted and Europe is connected by series of underground tunnels. While
navigating these tunnels, Roger hears voices, one in particular. Seeking a way
to rid himself of the voice only leads Roger deeper into a bizarre conspiracy
of control - mind and body.
The story takes place in 2024, Europe. A
gloomy dystopia of Orwellian proportion in which natural
resources are depleted and global financial markets have crashed. One company
controls the global European subway system called "The Metro". After
hearing voices inside his head Roger meets Anna a model who offers to help him unshackle
this psychosis, this relationship starts him on a journey which reveals a global surveillance and mind control
conspiracy.
Tuesday, 8 May 2012
Soviet Posters
Check out these amazing Soviet posters, the treatment of form and space in these works have many things in common with Cubism, in the sense that both conventions explore the geometric faceting of surface planes and also a complex layering of space which deviates from our common optical experience of the world. Technically the gradients they developed in the works were made with a blow pipe instrument and fine watercolour and pencil and charcoal rendering.
Sunday, 6 May 2012
Saturday, 5 May 2012
Friday, 4 May 2012
Monday, 30 April 2012
Sunday, 22 April 2012
narrative
illustration assignment 2
weighting 60% due date week 15 12/6/2012
In
the first assignment you examined some definitions of what illustration is and
does, and some concepts associated with illustration genres and narrative. After this you selected media conventions and
explored the use of these ideas in types of formats. This second assignment
allows you to extend this exploration, so you will be analyzing, relevant genres,
audiences and experimenting with how a narrative can be organized, but this
assignment gives you greater freedom over the choice of narrative and format. You
may choose to develop more work in the same genre or style you identified to
explore in the first assignment where you made a specific examination of sequential
visual narrative as a convention within contemporary illustration producing,
- Story books
- Comics
- Graphic novels
Or you may explore different approaches to
narrative and formats.
Consider the following possibilities,
- Games
- A series of political
caricatures for a publication
- A series of
illustrations for a public
relations campaigned
- A series of
illustrations for packaging
concepts that develop a character or narrative for a product
- Illustrations for a clothing
brand that explore a sequential narrative or theme
- Illustrations that
explore a narrative or theme for an event
- Illustrations which
explore visual concepts and narrative for a product e.g. snowboards
- A series of
illustrations that compliment an educational idea.
Irrespective of the concept you select
to explore, good illustration is illustration which,
·
demonstrates
a knowledge and control of selected media conventions, genres and techniques.
·
demonstrates
a considered relationship between visual content and informational/textual
content
·
demonstrates
a considered relationship between visual content and a specific audience.
·
demonstrates
an innovative use of media, technique and genr
Procedure
- Identify a narrative
concept that can be adapted in as a visual narrative.
- Identify a specific
genre of representation and a media convention that you want to explore in
this project.
- Conduct a media
convention analysis of this content.
- Identify current
illustrators who are using these genres of representation and media
conventions.
- Identify a format for
the exploration of content e.g. children’s book, graphic novel,
comic, ed text book, manual,
culinary book, games, political
caricatures for a publication, a series of illustrations for a public relations campaigned, packaging
concepts that develop a character or narrative for a product,
Illustrations for clothing brand that explore a sequential narrative or
theme, Illustrations that explore a narrative or theme for an event,
Illustrations which explore visual concepts and narrative for a product, a
series of illustrations that compliment an educational idea.
- Complete audience
analysis exercise
- Identify the most
suitable narrative for development and
develop a visual beat-script or an equivalent method for the
organizing of content
- Experiment with
framing sequences and transitions or other methods fro the management of
narrative and concept hierarchy
- Experiment with the
application of; - Genre and Media conventions
- P.O.V
- hierarchy
and narrative sequence
- Image/text relationships
- Typography
-
General layout
- Complete refinement
exercise and develop a refinement strategy and develop finished art.
- Prepare digital
documents to prepress print standard
- Submit final outcomes
and support research
World and Character :task one
As
an illustrator you generally begin with some understanding of the media genre
that you are dealing with and will use to develop a visual narrative. Once you have established clearly the type of
genre you will be using in a narrative, the type of audience you will be
dealing with and the format most likely to be used for publication of the work,
you can begin examining strategies for the improvement of the profile of the
character and the setting that the characters will occupied in the text.
Character profiling
In
order to develop a textual depth to the character's personality and visual
appearance it is important to develop some sense of the characters prior
experience in order to build a three-dimensional psychologically believable
image. This approach is commonly used by
screen-writers or authors and is referred to as the development of the
characters back-story. You can develop
the profile of the character by adapting a character from another fictional
context or by developing an observed personality from real-life. I have included a questionnaire for you to
fill out, it may seem irrelevant to begin with, but the detail that you think
about in this process has a way of influencing your visualisation and later
media exploration. Use the following
questionnaire to build a profile of each of your main characters.
Character Questionnaire
What's
the character's name?
Does
this name have a meaning or history?
Do
they have a nickname?
What
is the origin of this name?
What's
the date of the characters birth?
Physical appearance
how
old does the character appear ?
What's
the eye colour?
What's
the weight?
What's
their skin tone like and what's their skin type ?
Do
they have any distinguishing marks?
Predominant
features?
Type of body?
Shape
of face?
hair
colour?
Is
the character healthy?
Do
they have any physical disabilities?
What
kind of clothes that they wear?
Attitudes and beliefs
Is
the character cautious?
Is
the character flamboyant?
Are
they socially gregarious? Or shy?
What
are the characters priorities?
What's
the character's philosophy of life? Do
they have a religious belief?
How
you feel about themselves?
Do they have any psychological
vulnerabilities?
Mental
illnesses? Obsessive compulsive
disorders? Phobias?
Are
they happy with their current situation?
Satisfied
or dissatisfied?
Are
they resentful of life or other people who have done better than themselves?
Has their psychological experience affected
their physical appearance?
Current situation
What's
the characters current situation like?
Are
they currently in a relationship with another?
Do they have any children?
Where
do they live? Are they happy with this
situation?
Are
they working? Did they have close
friends?
Sidekicks? Are they a dominant or subservient
personality?
Do
they drive a vehicle? Live in a
particular house?
Background
where
were they brought up?
Do
they come from a small town or big-city?
What
was their family life like a child?
What
was their financial status like?
Whether
any formative psychological or social experiences in the early part of their
lives?
Do
they have any siblings?
But
they part of a functional or dysfunctional family?
What
was their birth order?
This
analysis should give you a really good idea of the visual attributes of your
character. At this point it can also be
useful if used photography to formulate a visual idea of exactly how you
character may look.
The characters world
The
genre at times dictates certain physical features about environments, but at
other times you need to have a strategy which allows you to research and
prioritise various types of physical qualities and the characters setting.
I've
provided a questionnaire for you to fill out in order that she might develop a
textually rich and believable world or setting for your characters.
The world
where
is this environment?
Is
this a normal human world? Or a
fantastic context?
What
era is this?
Is
this the future of the past? Or hybrid
time zone?
What's
the architecture like in this context?
Is it futuristic or historical?
What
type of technology exists in this context?
Is
there a specific atmosphere in this environment?
Are
there any characteristic natural phenomena in this environment?
Is
this world spatially similar to our world or as a distorted?
Are
there any unusual animals or creatures in this context?
Is
the environment governed by the same physical laws as our physical world?
Gathering
a collection of relevant photographic material that relates to the physical
environment is an invaluable tool for any illustrator developing pictorial
information about environmental world.
These images can be treated in conjunction with the specific media
convention which interprets them, but they are of indisputable significance as
background material for the generation of creative ideas which have a textural
significance to the narrative.
Use
these to strategic tools to build some contextually relevant back-story to your
new project
Media convention analysis: task two
Because
people have such a lot of trouble understanding what genres are, in media
studies we sometimes use the term media convention to describes
the genre or style work in illustration. This means explicitly the formal
features of the work, how it looks, and some of the common themes that are
associated with this convention. Whenever we talk about values in media
analysis where referring to the priorities that makers and users, in this case
illustrators and the audiences, apply to the judgement of a performance or
production. So keep these two ideas in mind when you undertake following task.
·
What are the stylistic features of the media
convention you are examining in this project?
·
What are the common themes associated with
this style or convention of work?
·
What are the common audiences associated with
this type of work?
·
What do illustrators and the audiences who
used this type of work value and work of this nature?
·
What stylistic features of this media
convention can you adapt in your project
Audience analysis: task three
·
Identify
your ideal audience, write a brief hypothetical profile which describes them
e.g. consider age gender, ethnicity etc.
·
Describe the tone of your address to this
audience e.g. irony, humour, sincerity.
·
Consider the relationship between your
audience and your media convention, is this the best relationship? Give reasons why this is so.
·
Describe the context in which your work will
be received, does the context dictate additional limitations or possibilities
for the reception of your work?
·
Describe the tone of your address to this
audience, e.g. irony, humour, sincerity etc
Format/Distribution strategy analysis : task four
·
Identify a format for the exploration of
content (e.g. children’s book, graphic
novel, comic, ed text book, manual,
culinary book, etc)
·
analyse the conventions associated with a
particular format you are exploring e.g. graphic novel, zine, product pamphlet
etc
·
find some examples of work produced in a
similar way to your proposal.
Refinement strategy: task five
As you are approaching the final few weeks of practice,
it is important that you develop a refinement rationale to support the final
development of work leading up to the final submission and assessment. There are specific criteria in the brief
which referred to the development of a refinement strategy and this strategy
should be a summary of following points;
·
Review your contextual research and identify
any improvements that could be made this
documentation
·
Review your current media experimentation and
identify the most successful outcomes to date.
·
Identified at least two variables from these
experiments that could be further extended over the course of the following
weeks and write a strategy for the exploration of these issues.
·
Draft a specific statement which clearly
identifies the final series of work you will be developing in this project.
narrative illustration assignment 2formative assessment
due week 15
weighting: 60%
12/6/2012
Assessment procedure
Assessment
will be graded in reference to the following criteria. Analyze the student’s
performance and award a grade for each area of inquiry A B C D write a generic
comment and an overall grade which summarizes the overall performance.
How
successfully has the student:
· Identify and explored a range of narrative concepts
within an illustration
context.
·
Identify
a specific media convention and explored these concepts in media
·
Completed
contextual tasks 1-5 and documented your reflections on
research questions.
·
Develop
a series of experiments which test media convention , audience, format
and formal variables
·
Developed finished artwork and prepress
documents
·
Developed outcomes consistent with research
hours
Write a generic
concept which accounts for the quality of the students performance and award a final grade
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