Monday, 28 May 2012

Junko Mizuno's Basic Bio and Publication History




Junko Mizuno is a Japanese new manga artist.

Mizuno's drawing style, which mixes childish sweetness and cuteness with blood and terror has been termed a Gothic kawaii or kawaii noir style. In addition to her comics, she designs T-shirts, calendars, postcards, and other collectibles. Some of Junko Mizuno's designs were used in the documentary series Japanorama, which aired on BBC.
Mizuno has participated in the Angoulême International Comics Festival.
Last Gasp and Viz Comics are the English-language publishers of her work.
Mizuno provides the art that accompanies the horoscopes in Shojo Beat magazine.
Mizuno has stated that her work is influenced by shōjo manga works; this influence is exhibited through her use of bright colorization and the large eyes she provides for her characters .Her art has a decidedly pop-art and psychedelic flair, and a sizable proportion of her published work is colored, rather than the black and white format typical of most Japanese comics.

Works

  • Cinderalla, (Koushinsya, 1995); English ed. Viz, (2002).
  • "The Life of Momongo," story by Norimizu Ameya, Comic Cue, (East Press, 1998); reprinted in Chikao Shiratori, (ed.), Secret Comics Japan, (Viz, 2000).
  • Pure Trance, (East Press [Tokyo], 1998); English ed. Last Gasp, (2005).
  • Hansel & Gretel, (Koushinsya, 2000); English ed. Viz, (2003).
  • Junko Mizuno's Hell Babies, (Kenichi Kawai/Pan-Exotica, 2001).
  • Princess Mermaid, (Bunkasha, 2002); English ed. Viz, (2003).
  • Collector's File 002: Junko Mizuno's Illustration Book, (Viz, 2003).
  • Little Fluffy Gigolo Pelu, (Enterbrain, 2003-2005); English ed. Last Gasp (2009-).

Examples of Junko Mizuno's Work








Check out Junko Mizuno

official website

Threadless T-Shirt Design Competition

1. Submit your idea


Use the templates provided to prepare your design presentation files. Click the "Submit a design" button below, follow the instructions and fill out the form to submit your design for presentation to the Threadless community.


2. The community scores and comments on your idea


Over a period of 7 days, the Threadless community will score and comment on your design. These scores and comments will help us decide which designs should become the next Threadless product!


3. If your idea is selected as a Threadless t-shirt*, you'll receive
  • $2,000 in cash
  • $500 Threadless Gift Certificate (can be redeemed for $200 cash)
  • $500 in cash each time your design is reprinted

T-shirt design competition

home of threadless t-shirts

Monday, 14 May 2012

Sara Fanelli's basic bio & publication history

Sara Fanelli is an artist and illustrator, born in Florence in 1969. She came to London to study art at the Camberwell College of Art and then the Royal College of Art where she graduated in 1995. She divides her time between illustration work, books and self-generated projects. She has written and illustrated children’s books which have been published in many languages and have earned her international awards and commendations. She has won several international awards including twice being the overall winner of the Victoria and Albert Museum Illustration Award. She won the D&AD Silver Awards for poster design in 2003 and for a postage stamp in 2000.

Books


  • The Onion's Great Escape, Phaidon Press, 2011
  • Sometimes I think, Sometimes I am, Tate Publishing, 2007
  • Pinocchio, Walker Books, 2003
  • Mythologic*It's Dreamtime, Heinemann, 1999
  • A Dog's Life, Heinemann, 1998
  • Wolf!, Heinemann, 1997
  • My Map Book, Abc, 1995
  • Button, Abc, 1994
Sara Fanelli's official website

Sara Fanelli






Saturday, 12 May 2012

Animation Film Metropia by Tarik Saleh 2011


 This week I thought I’d use an animation as a contextual example of practice; some of you are making animations so this film offers many useful examples of compositing approaches and composition and transition relationships and techniques.  Additionally the film is primarily developed using Photoshop digital still frame images and after effects. The film animators also use a form of rotoscopic technique in aftereffects using the photographic photoshoped elements. Generally the characters appearances conform to the same type of stylization we observed in the Work of Mark Ryden and Femke Hiemstra, e.g. enlarged doe eyes ,diminutive treatments of bodies and hands .So Saleh’s treatment of character form is in the new anime mode. One other noteworthy feature of this work is the sophisticated use of textures effects and treatments It had a a budget of $4.5 million (US), even so because it was primarily made in photoshop and after-effects it still seems conceivable that the likes of you or myself could produce something of similar quality and duration.

Plot Summary
In the near future, oil reserves are nearly depleted and Europe is connected by series of underground tunnels. While navigating these tunnels, Roger hears voices, one in particular. Seeking a way to rid himself of the voice only leads Roger deeper into a bizarre conspiracy of control - mind and body.
The story takes place in 2024, Europe. A gloomy dystopia of Orwellian proportion in which natural resources are depleted and global financial markets have crashed. One company controls the global European subway system called "The Metro". After hearing voices inside his head Roger meets Anna a model who offers to help him unshackle this psychosis, this relationship starts him on a journey  which reveals a global surveillance and mind control conspiracy.
wiki on Rotoscoping
Interview with Tarik Saleh - Director of Metropia
Youtube reveiw of Metropia by quantumjoker

Good examples of body head proportions


An example of digital collage technique in the film

Examples of Metropia Interior

Metropia Characters

Tuesday, 8 May 2012

Soviet Posters

Check out these amazing Soviet posters, the treatment of form and space in these works  have many things in common with Cubism, in the sense that  both conventions explore the geometric faceting of surface planes and also a complex layering of space which deviates from our common optical experience of the world. Technically the gradients they developed  in the works were made with a blow pipe instrument and fine watercolour and pencil and charcoal rendering.

Soviet Robot

Soviet poster

Jeff Soto's Website

Jeff Soto toy

Check out Jeff Soto's work

How to make a political cartoon from photoshop